Entering the keys to change the color or colors, in addition to having to move is not obvious. At least after a few tries it couldn't be any problem and it's squarely fun. I was just a little disappointed that it didn't save my best score which was around 400. After that I find that it lacks an increasing difficulty according to for example: slices of 100 points. Add either enemy speed or in larger numbers. Because, I have the impression that it is relatively constant and that there is no real progression. Unless, also to make levels with waves. Audio feedback would be welcome. I like the ability to get off the screen for past and avoid. It's cool to see the enemies following us. As for the weapon and the projectiles. I wonder if it wouldn't be better to pop them out from the end of the cannon instead.
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Very good work! I love the concept with RGB.
Entering the keys to change the color or colors, in addition to having to move is not obvious. At least after a few tries it couldn't be any problem and it's squarely fun.
I was just a little disappointed that it didn't save my best score which was around 400. After that I find that it lacks an increasing difficulty according to for example: slices of 100 points.
Add either enemy speed or in larger numbers. Because, I have the impression that it is relatively constant and that there is no real progression. Unless, also to make levels with waves.
Audio feedback would be welcome. I like the ability to get off the screen for past and avoid. It's cool to see the enemies following us. As for the weapon and the projectiles. I wonder if it wouldn't be better to pop them out from the end of the cannon instead.
Thank you for the feedback and for playing!
All your ideas are spot on! Regarding the bullets not coming out of the gun's end, I thought noone would notice :)